The DockPanel is used to host the ContentPresenter of the button. A ContentPresenter displays the content of the button. In this walkthrough, the content is text "Button 1", "Button 2", "Button 3". All of the template components the rectangles and the DockPanel are laid out inside of a Grid.
Add a glasseffect to the template: Next you will add the glass. First you create some resources that create a glass gradient effect. Add these gradient resources anywhere within the Application. Resources block:. These resources are used as the Fill for a rectangle that we insert into the Grid of the button template.
Add the following highlighted markup to the template. Notice that the Opacity of the rectangle with the x:Name property of "glassCube" is 0, so when you run the sample, you do not see the glass rectangle overlaid on top. This is because we will later add triggers to the template for when the user interacts with the button. However, you can see what the button looks like now by changing the Opacity value to 1 and running the application.
See the following figure. Before proceeding to the next step, change the Opacity back to 0. In this section, you will create property triggers and event triggers to change property values and run animations in response to user actions such as moving the mouse pointer over the button and clicking. An easy way to add interactivity mouse-over, mouse-leave, click, and so on is to define triggers within your template or style.
To create a Trigger , you define a property "condition" such as: The button IsMouseOver property value is equal to true. You then define setters actions that take place when the trigger condition is true.
Add property triggers: Add the highlighted markup to the ControlTemplate. Triggers block:. Press F5 to run the application and see the effect as you run the mouse pointer over the buttons. Add a focus trigger: Next, we'll add some similar setters to handle the case when the button has focus for example, after the user clicks it.
Press F5 to run the application and click on one of the buttons. Notice that the button stays highlighted after you click it because it still has focus. If you click another button, the new button gains focus while the last one loses it. Add the following markup anywhere inside of the ControlTemplate. Triggers block. The glass rectangle shrinks when the mouse pointer moves over the button and returns back to normal size when the pointer leaves. There are two animations that are triggered when the pointer goes over the button MouseEnter event is raised.
These animations shrink the glass rectangle along the X and Y axis. Notice the properties on the DoubleAnimation elements — Duration and By. The second event trigger MouseLeave simply stops the first one. Treat my content as plain text, not as HTML.
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Chances are they have and don't get it. Provide an answer or move on to the next question. Let's work to help developers, not make them feel stupid. Related Questions. XAML button template. Binding viewmodel property with hyperlink button - WPF. How do I use a button in property grid. How to create command property of a button in a user control used as buttons in another user control. How to pass parameter in user control? Button does not do anything. Gets or sets the maximum height constraint of a FrameworkElement.
Gets or sets the maximum width constraint of a FrameworkElement. Gets or sets the minimum height constraint of a FrameworkElement. Gets or sets the minimum width constraint of a FrameworkElement. Gets or sets the identifying name of the object. Gets the parent object of this FrameworkElement in the object tree. Gets the set of all captured pointers, represented as Pointer values.
Gets or sets the cursor that displays when the pointer is over this element. Defaults to null, indicating no change to the cursor. Gets the final render size of a UIElement. Use is not recommended, see Remarks. Gets or sets transform information that affects the rendering position of a UIElement. Gets or sets the origin point of any possible render transform declared by RenderTransform , relative to the bounds of the UIElement.
Gets or sets the UI theme that is used by the UIElement and its child elements for resource determination. Gets or sets whether a UI element supports mouse mode, which emulates pointer interaction experiences with non-pointer input devices such as an Xbox gamepad or remote control.
Gets the locally defined resource dictionary. Resources property element, through XAML implicit collection syntax. Gets or sets the angle of clockwise rotation, in degrees. Rotates relative to the RotationAxis and the CenterPoint. Gets or sets the scale of the element. Scales relative to the element's CenterPoint. Gets or sets an instance Style that is applied for this object during layout and rendering. Gets or sets a value that modifies how tabbing and TabIndex work for this control.
Gets or sets a value that determines the order in which elements receive focus when the user navigates through controls using the Tab key. For Windows 10 Creators Update build Gets or sets an arbitrary object value that can be used to store custom information about this object.
Gets or sets a control template. Gets or sets the collection of Transition style elements that apply to a UIElement.
Gets the collection of triggers for animations that are defined for a FrameworkElement. Not commonly used. Gets or sets a value that determines whether rendering for the object and its visual subtree should use rounding behavior that aligns rendering to whole pixels. Gets or sets a value that indicates whether the control uses focus visuals drawn by the system or focus visuals defined in the control template.
Gets or sets the vertical alignment characteristics that are applied to a FrameworkElement when it is composed in a parent object such as a panel or items control. Gets or sets the visibility of a UIElement. A UIElement that is not visible is not rendered and does not communicate its desired size to layout. Gets or sets the width of a FrameworkElement. Gets or sets the object that gets focus when a user presses down on the Directional Pad D-pad of a game pad or remote control.
Gets or sets a value that specifies the strategy used to determine the target element of a down navigation. Gets or sets the object that gets focus when a user presses left on the Directional Pad D-pad of a game pad or remote control.
Gets or sets a value that specifies the strategy used to determine the target element of a left navigation. Gets or sets the object that gets focus when a user presses right on the Directional Pad D-pad of a game pad or remote control. Gets or sets a value that specifies the strategy used to determine the target element of a right navigation. Gets or sets the object that gets focus when a user presses up on the Directional Pad D-pad of a game pad or remote control.
Gets or sets a value that specifies the strategy used to determine the target element of an up navigation. Adds a routed event handler for a specified routed event, adding the handler to the handler collection on the current element.
Specify handledEventsToo as true to have the provided handler be invoked even if the event is handled elsewhere. Positions child objects and determines a size for a UIElement. Parent objects that implement custom layout for their child elements should call this method from their layout override implementations to form a recursive layout update. Provides the behavior for the "Arrange" pass of layout. Classes can override this method to define their own "Arrange" pass behavior.
Sets pointer capture to a UIElement. Once captured, only the element that has capture will fire pointer-related events. Enables a UIElement subclass to expose child elements that assist with resolving touch targeting. Returns any base value established for a dependency property, which would apply in cases where an animation is not active.
Returns the BindingExpression that represents the binding on the specified property. Enables a UIElement subclass to expose child elements that take part in Tab focus. Retrieves the named element in the instantiated ControlTemplate visual tree. Returns the current effective value of a dependency property from a DependencyObject. When implemented in a derived class, enables per-state construction of a visual tree for a control template in code, rather than by loading XAML for all states at control startup.
Invalidates the arrange state layout for a UIElement. After the invalidation, the UIElement will have its layout updated, which will occur asynchronously. Invalidates the measurement state layout for a UIElement. Invalidates the viewport state for a UIElement that is used to calculate the effective viewport. Typically, objects that implement custom layout for their layout children call this method from their own MeasureOverride implementations to form a recursive layout update.
Provides the behavior for the "Measure" pass of the layout cycle. Classes can override this method to define their own "Measure" pass behavior. Invoked whenever application code or internal processes such as a rebuilding layout pass call ApplyTemplate. In simplest terms, this means the method is called just before a UI element displays in your app. Override this method to influence the default post-template logic of a class. Called before the BringIntoViewRequested event occurs.
Called before the CharacterReceived event occurs. Invoked when the value of the Content property changes. Invoked when the value of the ContentTemplate property changes. Invoked when the value of the ContentTemplateSelector property changes. When implemented in a derived class, returns class-specific AutomationPeer implementations for the Microsoft UI Automation infrastructure.
Override this method to implement how layout and logic should behave when items are removed from a class-specific content or children property. Called before the DoubleTapped event occurs. Called before the DragEnter event occurs.
Called before the DragLeave event occurs. Called before the DragOver event occurs. Called before the Drop event occurs. Called before the GotFocus event occurs.
Called before the Holding event occurs. Called when a keyboard shortcut or accelerator is processed in your app. Override this method to handle how your app responds when a keyboard accelerator is invoked. Called before the KeyDown event occurs. Called before the KeyUp event occurs. Called before the LostFocus event occurs. Called before the ManipulationCompleted event occurs. Called before the ManipulationDelta event occurs. Called before the ManipulationInertiaStarting event occurs.
Called before the ManipulationStarted event occurs. Called before the ManipulationStarting event occurs. Called before the PointerCanceled event occurs. Called before the PointerCaptureLost event occurs. Called before the PointerEntered event occurs. Called before the PointerExited event occurs. Called before the PointerMoved event occurs. Called before the PointerPressed event occurs. Called before the PointerReleased event occurs. Called before the PointerWheelChanged event occurs.
Called before the PreviewKeyDown event occurs. Called before the PreviewKeyUp event occurs. Called just before a keyboard shortcut or accelerator is processed in your app. Invoked whenever application code or internal processes call ProcessKeyboardAccelerators. Override this method to influence the default accelerator handling. Called before the RightTapped event occurs.
Called before the Tapped event occurs. Registers a notification function for listening to changes to a specific DependencyProperty on this DependencyObject instance. Releases pointer captures for capture of one specific pointer by this UIElement. Removes the specified routed event handler from this UIElement.
Typically the handler in question was added by AddHandler. Attaches a binding to a FrameworkElement , using the provided binding object. Sets the local value of a dependency property on a DependencyObject. Initiates a request to the XAML framework to bring the element into view within any scrollable regions it is contained within.
Initiates a request to the XAML framework to bring the element into view using the specified options.
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