Alcator View Profile View Posts. Then you just need to use it -- I found "3D v1" to work fine with Casual hand-held games. You make 2 of those, until you level up 3D v1, and then you should get the option to research 3D v2.
Rinse and repeat, and by year 24, you should be on 3Dv4 and researching 3Dv5 depends on your priorities. It is not recommended to build AAA games without 3D v6. Per page: 15 30 Date Posted: 5 Sep, pm. Posts: 9. Discussions Rules and Guidelines. Note: This is ONLY to be used to report spam, advertising, and problematic harassment, fighting, or rude posts. Thanks FJS for updating this.
FJS [author] 30 Mar, am. To avoid future confusion, I have changed the title to [outdated]. Thanks for the compliments while it was up-to-date An Eevee 29 Mar, pm. Sick Lad, this is an old guide it they devs could've changed. An Eevee 28 Feb, am. This guide is old, try to find another one, they may have changed. Share to your Steam activity feed. You need to sign in or create an account to do that.
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The Best of ! Screenshot of the Week 56 - Sweet Rides. Related 3. Hot Network Questions. Question feed. Once your console is released, you will need to repair any broken consoles, or your fans will stop buying and using it.
The Hardware Lab will do this, if it has a high enough budget. There is no development fee for the console. When developing a custom console , it is important to note that the Quality Assurance Budget slider when creating your console is relative to the quality.
The lower the slider, the more repairs will be sent in by customers, and so long term profit may suffer. You will consistently receive income from the console until a new console is released. Then your previous console will be taken off the market. To get the most amount of money off your console, research grid and make games of your top 3 biggest audiences i. A custom console gains income based on its marketshare and your fan base, as well as the features your console consists of and its quality assurance budget.
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